Almost everyone has played at least one round of Counter-Strike during their lives. The franchise has been around for such a long time that its fourth game, Counter-Strike: Global Offensive, is celebrating its 10th anniversary this year.
Smoke setups, pop-flashes, run-boosts, you name it — have already been done on Dust 2 before. The Smoke Grenade is an incredibly valuable piece of utility in CSGO, often used to block off enemy sightlines and angles within a bomb site.
It is a powerful tool that can help your team enter and take control of bomb sites with ease. The smoke grenade bounces a few times before it detonates. When thrown directly at Molotovs or Incendiary grenades, the Smoke Grenade acts as an instant extinguisher for the ensuing fires. When placed in the ideal locations, they can cover an area large enough to block player vision during site entry and defense. Since the recent major update to CSGO, unused grenades can now be dropped and picked up by any player in-game.
A-Long Corner is where most first-contacts happen in Dust 2, with the other area being middle doors. Let go of the crouch button but keep your mouse steady, then left-click-throw the Smoke Grenade:. When done correctly, the Smoke Grenade should bounce off the adjacent walls a few times before it finally settles at CT Spawn:. A simple running smoke from A-Long addresses this problem.
This one-way smoke will give you the advantage against the Car player and Ramps player:. Place your crosshair between the gap between the box and the wall and aim for the middle line on top of the stairs wall:. If your team chooses to go for the B-site flank through the middle, this smoke lineup from Catwalk will cover all of CT Spawn so that your team can cross towards B-site safely. Defenders can also use this when re-taking Site A or when trying to surprise Attackers.
For Dust 2, this Spawn is at the top of the map and between both Bombsites. While it's closest to Site A, the spawn location is also very close to Site B. Attackers spawn in the largest and most open area of the map. It is also the furthest point from both Bombsites with no options to cover. The T Spawn is up against a wall, going around that corner leads into a dangerous area known as Suicide.
Following that up will lead to Site A. However, Defenders often try to hold the Pit area at the bottom of A Long and a player from Mid could pin down Attackers. It's important to take control of Mid if possible. Once at the Upper Tunnel, going left will lead to a chokepoint doorway that opens out into the Bombsite B room.
On Dust 2, Bombsite B is found in the top left room and pressed between a wall and a Platform. It has some potential hiding spots there with boxes on the site itself and some other potential hiding spots in the room as well. The other connecting door to this zone comes from the Upper Tunnels. Attackers usually come from the Tunnels due to their spawn point on the other side of the map and this being the fastest route. While Dust 2 allows the need for only one player to hold Site B, having two would work best for holding it.
There are various strategies for this map, some encourage a 2 person team on both Bombsites with 1 on Mid and other encourage for 1 player on Site B and 4 to protect A. They can all work. To prevent this, and to provide information if the Attackers are attempting another approach, there should be a player in Mid.
The person positioned in Mid is to provide information and help to both Sites when needed. With two players, one would be positioned behind boxes at Site B and the other could hold the Tunnel entrance, at the Fence or on the Platform. If there is only one player on Site B then they can use the boxes there or use the Platform. Either of those positions provides an excellent line of sight and cover. Like with Site A, splitting the Defenders up is crucial.
It's difficult to know how many players are on Site B if you intend to attack it first and the short distances between Site A and B along with Mid can make it hard to know how fast the other team will respond. With this in mind, assume there are two players at Site B and one at Mid that can be there within 5 seconds.
Attackers should focus on using throwables to gain safe entry to Site B via the Tunnels. Block line of sight into the room from CT Mid, ensure you cannot be flanked by the Mid Defender via the Lower Tunnels, force out any hiding players in the room, and kill them. Most teams only assign one player to Site B but this isn't always the case.
Once the site is controlled, use the Site B boxes, Platform, and the Car as well for cover. It's a bad idea to have a player at Fence since they can be seen from the CT Mid doorway. However, it is possible to have a player in the Upper Tunnels to monitor the Lower Tunnels and throw a Molotov or another weapon into them if they hear players. Like with all Counter-Strike: Global Offensive competitive maps, Mid is important for Dust 2, and holding this area can win the game.
Mid is equal distance from both spawns, however, both teams have different access points and accessibility. Both teams can get onto the Catwalk at Mid but Defenders have the advantage of spawning close to the A Short which leads onto the Catwalk. Attackers have the option of attempting to Suicide to quickly reach Catwalk, but it is much riskier for them to do so. Top Mid connects to the true Mid which is where the Lower Tunnels connect to the hallway.
The area connecting Site A to the Terrorists is called the Long and is also where the Pit can be found. Long refers to a wide area and for the Terrorists, going the long way to Top Mid also brings them past the Outside Long. Going through the Long Doors there will lead into an extensive area with distinct types of Pit areas but going towards Site A is the A Long. The A Long area itself is a big fighting point since Mid can become a chokepoint, making this the only 'safe' route to Site A.
It has limited hiding options with a few cubby hole areas in the walls and also a Car at the A Cross-section. Defenders often try to hold the A Long from different positions, one could also be in the Pit on the Terrorists side of A Long. At Mid there is a tiny walkway opposite the Tunnel exit which is known as the Catwalk. It's a shortcut into A Short and Bombsite A which makes this an important area of the make for Dust 2 and results in a lot of fighting over it.
Directly opposite the Lower Tunnels door, there are boxes known as Xbox which can be used to climb onto the Catwalk. There are few places to hide once in A Short however there is a cubby section on the first left once entering it from Catwalk. The Outside Tunnels is a large open area that connects to the Upper Tunnels from the Terrorist spawn. Once inside the Tunnels, the Upper Tunnels are a decent-sized room with few cover options leading into a chokepoint at the doorway into Site B.
Once inside the Lower Tunnels, there is a cover hiding players from someone who might be on the Catwalk looking into the doorway. The one most players know as the real Pit is the middle section with a ramp going down. Players can use this area to get an excellent line of sight on the entire A Long hallway, making it useful as a tactical position for both teams.
The two other parts are called the Side Pit and the Pit Platform. The Platform area can allow for suitable sniping positions onto Site A while the Side Pit is less valuable. Dust 2 has a lot of throwable options as there are a variety of potential approach methods for both Bombsites on this map.
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|Catwalk dust 2||Covered up shadow that looked like a player near CT spawn. Bomb Defusal. Removed rollup door on Salon for visibility. Once at the Upper Tunnel, going left will lead to a chokepoint doorway that opens out into the Bombsite B room. There are various strategies for this map, some encourage a 2 person team on both Bombsites with 1 on Mid and other encourage for 1 player on Catwalk dust 2 B and 4 to protect A. Originally, the 'Goose' sign was removed in Global Offensive but was later put back in after an update. It was first brought into the series through the original Counter-Strike game, where it was added in|
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